Thursday, 12 January 2017
Comparing Fuse CC and Character Generator
I have recently been using two human figure generators for 3D CG use. One is Autodesk's Character Generator, and the other is Adobe's Mixamo Fuse CC beta. Quick impression: Fuse CC output is a little more fiddly to handle, requires a detour into a 3D modelling app to get eye geometry pose-able, and needs more tweaking for materials and shaders after import into Poser. Also, Fuse CC is a 4+ GB download - which take several hours, and you have to get it through the Adobe client - takes up space and is still slow to execute. The X and Y rotation parameters for each pose-able part are inverted when imported into Poser. Also, when I uploaded the FBX of the human figure to Mixamo online, to create animation, the resultant FBX animations fail to import into Poser ! Character Generator is an online browser-based utility. The generated figure imports into Poser with hardly any adjustment required for shaders and materials. The X and Y parameters for each pose-able part are exactly correct for the orientation in the Poser scene. FBX output from both software load correctly to scale inside Poser Pro 11, when geometry scale at import time - 100%, and are in T pose and correctly oriented to global. However, as I have said, the X and Y rotation parameter dials work for the Y and X rotation movements in the case of the Fuse CC figure.
Posted by TR-JC / 3D-JC at 8:06:00 pm