Monday, 29 July 2013

Now I know why Smith Micro's default Poser figures have one material zone for the whole body

Now I know why Smith Micro's default Poser figures have one material zone for the whole body.  When you set up a Toon Render shader in the Material Room, you only need to change the one body material zone !  It is SO TEDIOUS to manually change the settings for each material zone in more zone-complex figures !  I want to change 2 things in the Toon Shader node: Dark Colour option takes on white colour from grey; and LineWidth option set to 0.2 instead of 0.0.  That's a lot of work for multi-zoned figures !!

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